Mood Master
Mood Master
Mood Master
Transforming Social and Emotional Learning
Platform Purpose: Empowers students to understand and manage their well-being while providing essential tools for teachers and parents to foster emotional intelligence.
Platform Purpose: Empowers students to understand and manage their well-being while providing essential tools for teachers and parents to foster emotional intelligence.
Platform Purpose: Empowers students to understand and manage their well-being while providing essential tools for teachers and parents to foster emotional intelligence.
Challenge: One in six U.S. children diagnosed with mental issues strains teachers and parents. Mandates for SEL in curricula burden teachers. Parents lack tools for their children's emotional complexities. A supportive solution is crucial.
Challenge: One in six U.S. children diagnosed with mental issues strains teachers and parents. Mandates for SEL in curricula burden teachers. Parents lack tools for their children's emotional complexities. A supportive solution is crucial.
Challenge: One in six U.S. children diagnosed with mental issues strains teachers and parents. Mandates for SEL in curricula burden teachers. Parents lack tools for their children's emotional complexities. A supportive solution is crucial.
Market Opportunity: Beyond conventional educational technology, Mood Master addresses a need for school districts, teachers, and parents.
Market Opportunity: Beyond conventional educational technology, Mood Master addresses a need for school districts, teachers, and parents.
Market Opportunity: Beyond conventional educational technology, Mood Master addresses a need for school districts, teachers, and parents.
Solution: It streamlines SEL integration in education with a user-friendly interface for students, educators, and parents. The platform serves as a bridge between school and home, fostering collaboration and making social and emotional well-being engaging for students.
Solution: It streamlines SEL integration in education with a user-friendly interface for students, educators, and parents. The platform serves as a bridge between school and home, fostering collaboration and making social and emotional well-being engaging for students.
Solution: It streamlines SEL integration in education with a user-friendly interface for students, educators, and parents. The platform serves as a bridge between school and home, fostering collaboration and making social and emotional well-being engaging for students.
Objectives and Goals
Objectives and Goals
With over 6 years in education, I consistently observed this as a critical high-level issue. In the initial stages, the primary focus was on crafting a compelling brand identity and understanding the needs of teachers, parents, and students to shape the product effectively.
With over 6 years in education, I consistently observed this as a critical high-level issue. In the initial stages, the primary focus was on crafting a compelling brand identity and understanding the needs of teachers, parents, and students to shape the product effectively.
With over 6 years in education, I consistently observed this as a critical high-level issue. In the initial stages, the primary focus was on crafting a compelling brand identity and understanding the needs of teachers, parents, and students to shape the product effectively.
My Role
My Role
UX Research
Product Design
Graphic Design
UX Research
Product Design
Graphic Design
Research and Discovery
Research and Discovery
Similar Products on the Market
Similar Products on the Market
Calm - The #1 App for Meditation and Sleep
Imagine Learning - Online Curricula and Solutions
Classcraft - Relationships are everything.
Calm - The #1 App for Meditation and Sleep
Imagine Learning - Online Curricula and Solutions
Classcraft - Relationships are everything.
Calm - The #1 App for Meditation and Sleep
Imagine Learning - Online Curricula and Solutions
Classcraft - Relationships are everything.
Key Findings
Key Findings
Competitors lacked effective use of rewards for user engagement.
Existing services neglect the specific needs of students, teachers, and parents, hindering easy tracking and management.
Competitors lacked effective use of rewards for user engagement.
Existing services neglect the specific needs of students, teachers, and parents, hindering easy tracking and management.
Competitors lacked effective use of rewards for user engagement.
Existing services neglect the specific needs of students, teachers, and parents, hindering easy tracking and management.
Closer Examination of ClassCraft
Closer Examination of ClassCraft
A disclosed a lack of versatility in its activities, failing to meet the diverse needs of all students.
Collaboration with education tools like Google Classroom was highlighted as a distinguishing feature.
A disclosed a lack of versatility in its activities, failing to meet the diverse needs of all students.
Collaboration with education tools like Google Classroom was highlighted as a distinguishing feature.
A disclosed a lack of versatility in its activities, failing to meet the diverse needs of all students.
Collaboration with education tools like Google Classroom was highlighted as a distinguishing feature.
Interviews
Students, Teacher, and Parents
Students teachers and parents
“When I was in the bathroom someone who I thought was a friend tried to take a picture of me.”
“When I was in the bathroom someone who I thought was a friend tried to take a picture of me.”
“When I was in the bathroom someone who I thought was a friend tried to take a picture of me.”
“I don’t feel like I can talk to my parents or teachers about the things I am thinking or feeling.”
“I don’t feel like I can talk to my parents or teachers about the things I am thinking or feeling.”
“I don’t feel like I can talk to my parents or teachers about the things I am thinking or feeling.”
“ I think this is a really important thing for students to be learning about but, I shouldn't be teaching it. I don't even have the credentials.”
“ I think this is a really important thing for students to be learning about but, I shouldn't be teaching it. I don't even have the credentials.”
“ I think this is a really important thing for students to be learning about but, I shouldn't be teaching it. I don't even have the credentials.”
“I can’t seem to get my kids off of their phones. They are on social media, scrolling, playing games constantly.”
“I can’t seem to get my kids off of their phones. They are on social media, scrolling, playing games constantly.”
“I can’t seem to get my kids off of their phones. They are on social media, scrolling, playing games constantly.”
Findings
Findings
Time Management and developing habits are important.
Students wouldn’t want to to learn about Social emotional health from disliked teachers.
Teachers aren't always qualified or comfortable teaching social emotional health.
Time Management and developing habits are important.
Students wouldn’t want to to learn about Social emotional health from disliked teachers.
Teachers aren't always qualified or comfortable teaching social emotional health.
Time Management and developing habits are important.
Students wouldn’t want to to learn about Social emotional health from disliked teachers.
Teachers aren't always qualified or comfortable teaching social emotional health.
Avoid competitive dynamics because they mitigate issues linked to comparison and student concerns.
Students enjoy expressing creativity through platforms like TikTok.
Avoid competitive dynamics because they mitigate issues linked to comparison and student concerns.
Students enjoy expressing creativity through platforms like TikTok.
Avoid competitive dynamics because they mitigate issues linked to comparison and student concerns.
Students enjoy expressing creativity through platforms like TikTok.
User Testing
“I don't really like to read so I don't want to see the quote as the loading
page. I wont read it. ”
“I don't really like to read so I don't want to see the quote as the loading page. I wont read it. ”
“I don't really like to read so I don't want to see the quote as the loading
page. I wont read it. ”
“ I like the idea of the rewards
and how you can see how many points you earn.”
“ I like the idea of the rewards
and how you can see how many points you earn.”
“ I like the idea of the rewards
and how you can see how many points you earn.”
User testing guided iterative improvements to the app's color scheme, logo, and overall flow and design.
User testing guided iterative improvements to the app's color scheme, logo, and overall flow and design.
User testing guided iterative improvements to the app's color scheme, logo, and overall flow and design.
Overview of Findings
Overview of Findings
Story Board
Demographics:
Demographics:
Name: Alex
Age: 13
Grade: 7th grade
Background: Middle school student navigating the challenges of adolescence in school and at home
Name: Alex
Age: 13
Grade: 7th grade
Background: Middle school student navigating the challenges of adolescence in school and at home
Name: Alex
Age: 13
Grade: 7th grade
Background: Middle school student navigating the challenges of adolescence in school and at home
Design and Iteration
Design and Iteration
Demographics
Demographics
Where the app will be used:
Where the app will be used:
At school
In a classroom
In the Gym/ Auditorium
In a personal space
At home
Car
At school
In a classroom
In the Gym/ Auditorium
In a personal space
At home
Car
At school
In a classroom
In the Gym/ Auditorium
In a personal space
At home
Car
App admin and target market:
App admin and target market:
School Districts
Teachers
Parents
Counselors
Social Services
School Districts
Teachers
Parents
Counselors
Social Services
School Districts
Teachers
Parents
Counselors
Social Services
App users:
App users:
High school students
Middle School students
Elementary school students
High school students
Middle School students
Elementary school students
High school students
Middle School students
Elementary school students
When the app will be used:
When the app will be used:
Any time of the day
When schools give a block for Social Emotional Learning
Any time of the day
When schools give a block for Social Emotional Learning
Any time of the day
When schools give a block for Social Emotional Learning
Focus:
Focus:
Focus:
Middle school students
Initial flow and design of the app
Middle school students
Initial flow and design of the app
Middle school students
Initial flow and design of the app
Logo Design
Logo Design
The 5 Core SEL Competencies
The 5 Core SEL Competencies
Self-Awareness.
Self-Management.
Social Awareness.
Relationship Skills.
Responsible Decision-Making.
Self-Awareness.
Self-Management.
Social Awareness.
Relationship Skills.
Responsible Decision-Making.
Self-Awareness.
Self-Management.
Social Awareness.
Relationship Skills.
Responsible Decision-Making.