Mood Master

Mood Master

Transforming Social and Emotional Learning

Transforming Social and Emotional Learning

Platform Purpose: Empowers students to understand and manage their well-being while providing essential tools for teachers and parents to foster emotional intelligence.

Platform Purpose: Empowers students to understand and manage their well-being while providing essential tools for teachers and parents to foster emotional intelligence.

Platform Purpose: Empowers students to understand and manage their well-being while providing essential tools for teachers and parents to foster emotional intelligence.

Challenge: One in six U.S. children diagnosed with mental issues strains teachers and parents. Mandates for SEL in curricula burden teachers. Parents lack tools for their children's emotional complexities. A supportive solution is crucial.

Challenge: One in six U.S. children diagnosed with mental issues strains teachers and parents. Mandates for SEL in curricula burden teachers. Parents lack tools for their children's emotional complexities. A supportive solution is crucial.

Challenge: One in six U.S. children diagnosed with mental issues strains teachers and parents. Mandates for SEL in curricula burden teachers. Parents lack tools for their children's emotional complexities. A supportive solution is crucial.

Market Opportunity: Beyond conventional educational technology, Mood Master addresses a need for school districts, teachers, and parents.

Market Opportunity: Beyond conventional educational technology, Mood Master addresses a need for school districts, teachers, and parents.

Market Opportunity: Beyond conventional educational technology, Mood Master addresses a need for school districts, teachers, and parents.

Solution: It streamlines SEL integration in education with a user-friendly interface for students, educators, and parents. The platform serves as a bridge between school and home, fostering collaboration and making social and emotional well-being engaging for students.

Solution: It streamlines SEL integration in education with a user-friendly interface for students, educators, and parents. The platform serves as a bridge between school and home, fostering collaboration and making social and emotional well-being engaging for students.

Solution: It streamlines SEL integration in education with a user-friendly interface for students, educators, and parents. The platform serves as a bridge between school and home, fostering collaboration and making social and emotional well-being engaging for students.

Objectives and Goals

Objectives and Goals

With over 6 years in education, I consistently observed this as a critical high-level issue. In the initial stages, the primary focus was on crafting a compelling brand identity and understanding the needs of teachers, parents, and students to shape the product effectively.

With over 6 years in education, I consistently observed this as a critical high-level issue. In the initial stages, the primary focus was on crafting a compelling brand identity and understanding the needs of teachers, parents, and students to shape the product effectively.

With over 6 years in education, I consistently observed this as a critical high-level issue. In the initial stages, the primary focus was on crafting a compelling brand identity and understanding the needs of teachers, parents, and students to shape the product effectively.

My Role

My Role

UX Research

Product Design

Graphic Design

UX Research

Product Design

Graphic Design

Research and Discovery

Research and Discovery

Similar Products on the Market

Similar Products on the Market

Calm - The #1 App for Meditation and Sleep

Imagine Learning - Online Curricula and Solutions

Classcraft - Relationships are everything.

Calm - The #1 App for Meditation and Sleep

Imagine Learning - Online Curricula and Solutions

Classcraft - Relationships are everything.

Calm - The #1 App for Meditation and Sleep

Imagine Learning - Online Curricula and Solutions

Classcraft - Relationships are everything.

Key Findings

Key Findings

Competitors lacked effective use of rewards for user engagement.


Existing services neglect the specific needs of students, teachers, and parents, hindering easy tracking and management.

Competitors lacked effective use of rewards for user engagement.


Existing services neglect the specific needs of students, teachers, and parents, hindering easy tracking and management.

Competitors lacked effective use of rewards for user engagement.

Existing services neglect the specific needs of students, teachers, and parents, hindering easy tracking and management.

Closer Examination of ClassCraft

Closer Examination of ClassCraft

A disclosed a lack of versatility in its activities, failing to meet the diverse needs of all students.


Collaboration with education tools like Google Classroom was highlighted as a distinguishing feature.

A disclosed a lack of versatility in its activities, failing to meet the diverse needs of all students.

Collaboration with education tools like Google Classroom was highlighted as a distinguishing feature.

A disclosed a lack of versatility in its activities, failing to meet the diverse needs of all students.

Collaboration with education tools like Google Classroom was highlighted as a distinguishing feature.

Interviews

Students, Teacher, and Parents

Students teachers and parents

“When I was in the bathroom someone who I thought was a friend tried to take a picture of me.”

“When I was in the bathroom someone who I thought was a friend tried to take a picture of me.”

“When I was in the bathroom someone who I thought was a friend tried to take a picture of me.”

“I don’t feel like I can talk to my parents or teachers about the things I am thinking or feeling.”

“I don’t feel like I can talk to my parents or teachers about the things I am thinking or feeling.”

“I don’t feel like I can talk to my parents or teachers about the things I am thinking or feeling.”

“ I think this is a really important thing for students to be learning about but, I shouldn't be teaching it. I don't even have the credentials.”

“ I think this is a really important thing for students to be learning about but, I shouldn't be teaching it. I don't even have the credentials.”

“ I think this is a really important thing for students to be learning about but, I shouldn't be teaching it. I don't even have the credentials.”


“I can’t seem to get my kids off of their phones. They are on social media, scrolling, playing games constantly.”

“I can’t seem to get my kids off of their phones. They are on social media, scrolling, playing games constantly.”

“I can’t seem to get my kids off of their phones. They are on social media, scrolling, playing games constantly.”

Findings

Findings

Time Management and developing habits are important.


Students wouldn’t want to to learn about Social emotional health from disliked teachers.


Teachers aren't always qualified or comfortable teaching social emotional health.

Time Management and developing habits are important.


Students wouldn’t want to to learn about Social emotional health from disliked teachers.


Teachers aren't always qualified or comfortable teaching social emotional health.

Time Management and developing habits are important.


Students wouldn’t want to to learn about Social emotional health from disliked teachers.


Teachers aren't always qualified or comfortable teaching social emotional health.

Avoid competitive dynamics because they mitigate issues linked to comparison and student concerns.


Students enjoy expressing creativity through platforms like TikTok.

Avoid competitive dynamics because they mitigate issues linked to comparison and student concerns.


Students enjoy expressing creativity through platforms like TikTok.

Avoid competitive dynamics because they mitigate issues linked to comparison and student concerns.


Students enjoy expressing creativity through platforms like TikTok.

User Testing

“I don't really like to read so I don't want to see the quote as the loading

page. I wont read it. ”

“I don't really like to read so I don't want to see the quote as the loading page. I wont read it. ”

“I don't really like to read so I don't want to see the quote as the loading

page. I wont read it. ”

“ I like the idea of the rewards

and how you can see how many points you earn.”

“ I like the idea of the rewards

and how you can see how many points you earn.”

“ I like the idea of the rewards

and how you can see how many points you earn.”

User testing guided iterative improvements to the app's color scheme, logo, and overall flow and design.

User testing guided iterative improvements to the app's color scheme, logo, and overall flow and design.

User testing guided iterative improvements to the app's color scheme, logo, and overall flow and design.

Overview of Findings

Overview of Findings

Story Board

Demographics:

Demographics:

Name: Alex

Age: 13

Grade: 7th grade

Background: Middle school student navigating the challenges of adolescence in school and at home

Name: Alex

Age: 13

Grade: 7th grade

Background: Middle school student navigating the challenges of adolescence in school and at home

Name: Alex

Age: 13

Grade: 7th grade

Background: Middle school student navigating the challenges of adolescence in school and at home

Design and Iteration

Design and Iteration

Demographics

Demographics

Where the app will be used:

Where the app will be used:

At school

In a classroom

In the Gym/ Auditorium

In a personal space

At home

Car

At school

In a classroom

In the Gym/ Auditorium

In a personal space

At home

Car

At school

In a classroom

In the Gym/ Auditorium

In a personal space

At home

Car

App admin and target market:

App admin and target market:

School Districts

Teachers

Parents

Counselors

Social Services

School Districts

Teachers

Parents

Counselors

Social Services

School Districts

Teachers

Parents

Counselors

Social Services

App users:

App users:

High school students

Middle School students

Elementary school students

High school students

Middle School students

Elementary school students

High school students

Middle School students

Elementary school students

When the app will be used:

When the app will be used:

Any time of the day

When schools give a block for Social Emotional Learning

Any time of the day

When schools give a block for Social Emotional Learning

Any time of the day

When schools give a block for Social Emotional Learning

Focus:

Focus:

Focus:

Middle school students

Initial flow and design of the app


Middle school students

Initial flow and design of the app


Middle school students

Initial flow and design of the app


Logo Design

Logo Design

The 5 Core SEL Competencies

The 5 Core SEL Competencies

Self-Awareness.

Self-Management.

Social Awareness.

Relationship Skills.

Responsible Decision-Making.

Self-Awareness.

Self-Management.

Social Awareness.

Relationship Skills.

Responsible Decision-Making.

Self-Awareness.

Self-Management.

Social Awareness.

Relationship Skills.

Responsible Decision-Making.